![]() In a review from April of this year, Greg Baise explains how the group's friend, Jari Lehtinen, "made two composite sound generators for the duo: the Typewriter (the one in the typewriter carrying case) and the Fish Box (the one in the tackle box). On a different plane of connectivity-and from what I heard at their Dallas show-I'd link them to contemporaries like Ascii, Prolofeed, Andreas Tilliander, The Liver Sadness, and d'Iberville among others.Īll of their CD recordings are live dubs performed on homegrown analog equipment. In an interview from '97, Vainio traces Pan Sonic's sounds to the following influences: the early synthetic improvisions of Kraftwerk (whose robotica aesthetic Trans Am's retro-fitted keyboard sounds seem related), '70s funk, Parliament, '80s rap and early electro, and Jamaican music. In the early '90s, the two started working on music together. Vainio and Väisänen met in the late 80s while Vainio was DJ'ing and Väisänen was organizing rave parties for the Hyperdelic Housers group. As some of the story goes, Vainio worked as a DJ in the '80s he was publishing music with Pertti Grönholm under the title, Corporate 09. Pan Sonic (originally Panasonic, until the American electronics company threatened to sue them) is a two-man Finnish group made up of Mika Vainio and Ilpo Väisänen. In April '99, the lo-fi, high-powered, analog minimalisms of Pan Sonic rolled into Dallas, Texas to open for the postrock group, TransAm-and from what one reviewer explains, we were lucky to see them: just a month earlier, the last stops on a European tour were cancelled due to a case of tour exhaustion. Enjoy!īefore we get to the "not on my system" posts, this port is coming to the PC, but there is no release date as of yet.Pan(a)Sonic: Savage Drones and the New Age of AnalogĮnculturation, Vol. You can finally learn the difference between the two soundtracks, enjoy a game that has never been given a wide release on a popular platform, and of course you can sit there and quietly hate Tails, even before you unlock him. If you're even partially interested in the game, it's worth picking it up for such a low price, especially since it's widely considered to be one of the best games in the Sonic series. The best part is the game's $5 price tag on both the Xbox Live and PlayStation Network versions. ![]() You'll also be able to play through as Tails if you finish the game, which is a nice touch. The American soundtrack isn't nearly as bad as I remembered it-probably because having an opinion on the Sonic CD soundtrack back in the day was used as hipster cred as often it was used to explain an actual opinion-but being able to change back and forth is wonderful. You can also choose the far superior, and slightly crazy, Japanese soundtrack to listen to, an option that was sorely lacking from the original and later releases in the United States. It's still retro-looking no matter which option you choose, but in my opinion the "smooth" filter makes things more tolerable. The faux-3D special levels where you hunt UFOs don't hold up nearly as well, but what can you do? The core gameplay is just as good as you remember, and the ability to layer on a choice of three filters to make high definition versions of aging character models helps sell the game to modern eyes. It's a neat touch, and it certainly gives you reason to explore and play levels multiple times, which has always been one of the strengths of the Sonic franchise. ![]() At different parts of the stages you can choose to move to the past, or ahead to the future, and this changes both the aesthetics of a level and the enemies you face. Sonic CD added a few interesting changes to the Sonic formula, not the least of which is the ability to travel through time. We're going to stick to the Xbox 360 version, because we like buttons and the PlayStation 3 version is a week away. The game can also be found on iOS devices tomorrow, and on the Android store starting today. Sonic CD has been released on the Xbox Live Arcade, with a PlayStation Network version coming on December 20. ![]() It was always a game that people enjoyed, but it was never all that easy to find. The game was also released on the PC back in 1996 later, it could be found on the PlayStation 2 and GameCube in the Sonic Gems collection. Sonic CD introduced Amy Rose and Metal Sonic, and it's worth noting that this happened before gamers began to groan at the idea of characters that aren't Sonic. ![]() That's right, it was a game, not an experiment in what could be done with video. Sonic CD was originally released on the ill-fated Sega CD platform, and it proved to be one of the few truly good games for that system. ![]()
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